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Learn how to design and monetize blockchain games.
A blockchain game is a video game (desktop, mobile, console, XR, etc.) that utilizes a decentralized database (the blockchain) as the main asset database. This is in contrast to traditional games which use a centralized database (the game server). An Enjin-powered blockchain game is a game developed with the Enjin Platform. This game utilizes Enjin Coin for value-backing of in-game assets and the [Enjin W
In the context of blockchain gaming, a blockchain asset is a category of in-game assets that can be anything from an item (e.g., sword, gun), real-estate (e.g., house, castle, asteroid, planet), or vehicle (e.g., starship, car, carriage) to a creature (e.g., dragon, horse, cat), player character, or non-player character (anything from creatures such as dragons to sidekicks you can own). Blockchain assets can be fungible (identical) or
"Blockchain item" refers to blockchain-based in-game items. Blockchain items are a subcategory of blockchain assets. An in-game item is something a player or a non-player character (NPC) can pick up and use (e.g., potions, weapons, armor, equipment, books, scrolls, clothing).
A blockchain non-player character (NPC) is a blockchain asset that can be owned by players or own itself. There can be two types of blockchain NPCs: Player-Owned: Mounts, slaves, mercenaries—anything that’s truly owned by the player and kept in their wallet. Autonomous: A somewhat experimental type of NPC that has its own blockchain wallet, owns itself, and can earn Enjin Coin and use it to trade, hire other players or NPCs, and/or upg
A blockchain character is a player-owned in-game character that can have some or all of its data (e.g., character level and/or variables that impact in-game stats) stored on the blockchain.
Minting & Melting
Minting Minting is the process of creating blockchain assets infused with Enjin Coin (ENJ). Melting Melting is the process of destroying a blockchain asset to retrieve the ENJ from within. The percentage of ENJ a user can retrieve by melting an item can be between 50% and 100%. This value is determined by the developer, who receives the remainder of the melted value (the melt fee).
Fungible & Non-Fungible Assets
Fungible Fungible blockchain assets are replaceable by another identical item; they are mutually interchangeable. Gold coins, mana gems, and resources like iron, stone, and wood are fungible . One gold coin is equal to another gold coin; one piece of iron is the same as another piece of iron. These assets are identical. Non-Fungible Non-fungible assets are unique, and thus not interchangeable. A sword that you crafted and used, a spac
Gray Market Trading
Gray market trading refers to the practice of re-selling in-game assets (e.g., items, skins, vehicles) on third-party marketplaces that are not owned or controlled by game developers. Because gray market sellers often sell items for a fraction of the cost compared to in-game stores, players will often purchase from them regardless of the long-term cost to the game. Gray market trading can result in a loss of up to 40% of a developer's total revenue. The Enjin Platform(/en-us/article/what
Initial Asset Offerings
An Initial Asset Offering (IAO) is the practice of funding a blockchain game by raising small amounts of money (fiat or cryptocurrency) from a large number of people in exchange for in-game blockchain assets. IAOs are typically facilitated via: Crowdfunding platforms like Kickstarter or IndieGoGo, where gamers back a project with fiat and receive in-game blockchain assets in advance. Stand-alone websites, where funding is usually done v
You can monetize trading by implementing blockchain-enforced trading fees. Trading fees are charged in Enjin Coin (ENJ), set up during the asset minting process, and can be designated per item or per transfer. Types of Trading Fees Per Transfer: A flat fee per transaction, payable by sender to the creator. With this type of fee, you could send a million FISH for a fee of 0.1 ENJ. Per Item: A fee per item being transferred, payable b